![]() Stay in the centre of the big log as you cross it - it's easy to fall off. Stay on the paved road, grass will slow you down. Don't worry about it, just concentrate on driving. He will increase his lead as you cross the giant log - this will happen in every lap. Whatever you do, he will be ahead of you by the time you're going over the short bridge. If you get in front of Wizpig's left foot in just the right way, he will kick you along ahead of him for a bit (This is risky, as if he tramples on you, you will stop momentarily and be delayed). You will lose this lead very quickly, but it is possible to prolong it. The biggest starting boost you can get has blue flames.īegin by aiming to get the blue starting boost as the words "Get Ready" fade. ![]() The more faded the words are, the bigger the boost. You can get an additional boost at the beginning of the race, if you tap the accelerator while the words "Get Ready" are fading. If you lay off the accelerator until the flames go, then it will last slightly longer. If you're holding down the accelerator at this point, then the boost will fade. The flames at the back of your car will be green instead of pink, and you'll get an extra boost. As you approach a zipper, take your finger off the accelerator, and then just press the button again (don't hold it down, just tap it) as you cross the zipper. This trick works for all of the characters during any race, but it is almost essential against Wizpig. If you miss a zipper, or if you hit the water, then you won't defeat Wizpig this time around. Having a low top speed (compared to a character like Krunch) is less important than being able to steer for this race. For this reason, I find it best to play as Pipsy. It is very easy to go off course, or to miss a zipper here, so it is vital that you can control your steering. There are only three strategy skills that matter here: There are no balloons and it is almost impossible to find a good "inside track" run. ![]() This race is not about getting ahead and staying ahead, this race is about inching up and passing him for just long enough to cross the finish line. If you pass him, don't expect it to last. Wizpig is, appropriately enough, the hardest boss to beat. Once you have defeated all four of the bosses from the various worlds, you will find that the giant pig's head in the south of the island (in the central area, where the elephant hangs around) has changed colour and now sits with its mouth open. This is the final Boss Circuit on Timber's Island. ![]()
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